Use of some form of reload modifier is assumed, i.e. Lunafaction Boots + Well

100% accuracy is assumed

The main thing holding me back from adding weapons is having to manually gather all magazine and reserves data. Unfortunately the API is not useful for figuring this out as it usually is wrong. If you would like to help check the community post containing a list of everything I need confirmed still.

Aside from that I'll have to do some serious testing on rockets and grenade launchers to figure out how to properly calculate them. They're really complex due to how the damage is split and how weapon stats can affect this. I'll try my best to make it as perfectly simulated as possible.

Development log